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Star Wars Jedi Fallen Order for which they ask for 3500? Raspawn hackaw

When the repaun was announced by many fans, many fans were delighted, because there have been no games about the Jedi for a long time, and since the announcement I have been waiting for the game, because I have very reverently belonging to the games of the Jedi. I went through all the parts of the old republic, all parts of the Jedi Academy and, although they are very different by setting, it did not stop them from being the most, I am not afraid of this word, iconic games about the Jedi.
(On the Jedi Academy, fans are still driven in a cartoon player).
And the expectations for the fallen order were large, the first arts were colorful and chic, and a broken sword against the background of a certain magical circle … was very intriguing. After the trailer, I still hoped that the game would be something like the Jedi Academy).

I remember when the announcement was, on Twich, the elaborations were launched, 60k fans came.

As far as I remember, this art hit the network after the announcement.

And he sat down to wait for the game, I did not specifically watch the diaries of the developers and other accompanying information that came out as the game approached the release. Only the date was important to me and how much it would cost. And why do I tell everyone, expectations often play a cruel joke with us, often because of this the final product that comes out, we do not like it because of our unjustified expectations, but I still understood that this is all the same, somewhere there should be a catch. And I was not mistaken: there was a catch, and even what.
By the time of the release, I decided not to be in a hurry with the purchase, but to wait for reviews and, perhaps, passing on YouTube, to be determined (at that time I still did not know that the price for the game is 3,500 rubles), that by the standards of Russia there are a lot. But seeing the reviews from the same Stopgame, from the Western critics who licked the game, I understand this: before you take it, you need to see at least the 1st mission in the passage to understand exactly the approximate mechanics of the game.
And, oh my god, everything is tied on the shitty mechanics of Dark Souls (if it was not the way) damn it and, you see, from here the problems with the game begin.
Hello gamers!
Now I will tell you why they ask you 3500 rubles. So, before I delve into the diverse of the game, because I wouldn’t even call it a game, but rather a response test to work on a game engine that they have never seen in the eye, the studio has no experience in the production of such games, since they are immigrants from Infiniti Ward and, except for sorcerers and Titanfall, they did not do enrage. And from here all the problems of the game also follow, since respuna is not competent in creating such games.

This is what Wikipedia says, about games and engines with which Respawn worked.

So, for your convenience, I will break the review into several parts: the 1st will be the plot, the 2nd will consist in the technical part of the game (mechanics, game design, optimization), well, the 3rd part-summing up the results.
So, the plot, the action of the game takes place between the 3rd and the 4th film, which, as it were, does not really allow the scriptwriters, as well as in The Forest Unleashed. We play for Padavana Cayle Kestis, who survived after order 66. Cale himself – without an emotional felt boot with a sword in his hands, for example, in the first mission, at the beginning of the game, such a fiction turnover happens to our hero,

After he hardly survived, he so calmly asks his comrade without a breath, without everything, you know, every day a dude flies down every day when everything around him is destroyed. So, he asks a friend, like, hey brother! How are you? And there are quite a lot of such moments for the whole game, of course, it is very rare for us to show us his emotions, although they show where they, in principle, should be, in fact, because of which our main character is not really remembered for us in the course of the game or somehow impresses.

What emotions are not what.

I only liked him very much in one moment, but again there was not his merit, but the merit of the moment was given there. Naturally, he has a friend Dreid BD 1 as a basis,

who, with our main character, https://bookie-agcasino.co.uk/login/ both into the fire and water, as they say, is generally inseparable friends, although you know in this, the catch that scriptwriters laid in it also in this.
Actually, the pilot and our mentor are still traveling with us.

And as clear by the name of the game, everything is tied around the fallen order of the Jedi. Now, in order not to spoil, let’s move on to the largest part of my review is a technical part. So, since the outfits have chosen the path of passing the game, Alya Dark Souls, from the very first minutes you understand that it is “artificially” limited in passing the map, your robot cannot open this door, then you are still “underdeveloped” and cannot move this bump, which makes you think that you will have to return to this location.
Indeed, in the location you will return, and they are not that many new places are very extensive or directly, rather, on the contrary, they are built in several, let’s say, “floors” because of some missions you will be perplexed: how can you quickly return to your hub.

But these are hell for topographic critics, which I am, partly.

Yes, the hub here is the ship where you travel. Actually, there is nothing really to do on the ship, and besides meditation and personalization of the sword, you will not find anything on it.
Let’s get back to the game in the style of Dark Souls. You know, this mechanics are very strangely built and looks in the star wars as funny as possible, for example, a laser sword that melted the iron door in the first film, in fact it cannot be the same in the game, and in general, it is not a laser sword, but a luminous stick, because you cannot be bought, (for very rare exceptions, in the main small monsters), not to mention its intensity that its intensity There is no location at all.

It would seem a trifle, but very well conveys the entire power of the sword.

And in the film it looked very impressive and you understood what the Jedi sword is capable of, in truth great weapons.

How the developers of the Academy Jedi managed to make the coolest Mechanics of the possession of the sword in 2003? You can even turn it on and off, and in the fallen order the possession of the sword is as castrated as possible, as well as your abilities, which you need only in order to advance further in the location. Only from everything. They will not diversify the hemptles strongly, only at the end of the game slightly, and you can do the same throw of the sword into the Jedi Academy at once, here it should be earned in general.

You can even fenger in some moments.

I don’t say so much about the light sword in vain, because the game about the Jedi and the main weapon is the sword, and the life of the Jedi depends on its possession, but it can be personalized, the most useless function made more for the box, and passing the game for the first time, walking only in a straight line of location and plot branch, let’s say you will not find all the buns on the sword, and, believe it, you don’t need the most stupid, but the most stupid thing is, but the most stupid thing is. The fact that the damage from the sword will increase your skill (that is, I mean the conditional skill that you will study for the point of experience) and this is as stupid as possible.
I also wanted to touch the mechanics of the fighting. All enemy creatures have a certain attack when they light up red and demolish you a lot of lives. This blow cannot be blocked, but we do not have such a red super blow, our attack at a certain moment can be easily shot down, and given the bosses there is generally better to dodge their super attack.
By default, you are good in the game, there is no choice of path, and there will be no consequences in the plot from your actions, and the ending will not change, so there is no need to hope for variability.
Regarding optimization, you know before buying the game, as I said, I watched the passage, not a lot, but in the first mission I noticed how locations and the Katsets did not have time to load the textures. The blogger went through the game on PS4, I thought that the old woman was not taking out, but how was I mistaken, exactly in the same places, and in some places where else, I had problems, and all the games were all over the course. And I understand why it is, because the developers have never worked with this UNREAL game engine, as a result of which such problems leaked with optimization. And I repeat no difference what you have iron, these problems are everywhere.

The same cat scene, with a difference of a few seconds. Pay attention to the shoulders.

We are going further, I want to touch the katsen. From the point of view of the logic of the narrative, let’s say, there is a hologram that talks to us and, you know, I, to put it mildly, goigel when I saw it. I will explain: in all films, holograms are always shown and drawn to full growth (excluding the moments where they are taken in the frame to the waist or large), so the developers did not care about it, or, at a certain moment, they did not bring the budget, because look at the dude with us in the enormous general plan, he talks to the signs to the waist, but literally in a couple of minutes, he was already normally drawn normally.

There is some kind of gin.

After 2 minutes of gemple.

Ale, where is the logic of respowuone? You think it’s all? No, the same after the same super Katsen, our cool main character ass was a bit on the water, of course I understand everything, but it looks very stupid, given that there was a dry ledge in the neighborhood.

Yoga on the water.

I would also like to talk about the game of design and points of conservation, which in the game, as I said, are the circles of meditotics. Since the game is “hardcore”, there is only a preservation at these points and spit on the game, if you died somewhere a couple of meters before the next one, there is no car conservation in the game, which looks very stupid in 2019, no, well, maybe in a resident of some 2 yes, it looked normal, but, damn it, it was at least due to the fact that you can be heated, etc.D., Here, if you are very wounded and you want to recover and return your hilk, you must relax, but in this case, all the enemies you killed will be stolen, which is also very stupid, do such a move in 2019, the year, only so that the location does not seem deserted.
These points are set as naturally as soon as it could be. For example, in one mission in front of the Bos, there is such a point, but it is so far set that before you meet with it, you need to run some other part of the location, and since we cannot boss the boss the first time, for the most part, this is at once.
What, regarding, Game Virgo, as I said, it is built here linearly, but sometimes so stupid that you can easily go the wrong way, and, for example, in the first location to run into a boss, which is much stronger than you. Yes, and no indicator of the direction of the path, let’s say it is not that sometimes it confuses.
I also want to add about the locations: most of the time you jump and run along the walls, as in some kind of “Ancharted”, but sometimes you will crawl into some kind of gap that, as it were, you know that after you jumped, the developers think, hmmm how to kill his time, before he continues to make it in an uncontrolled mini mini in an uncontrolled mini Kat stage is slowly and pointless to make your way through the gap, brilliantly.

And it would be so isolated cases, but no, throughout the game they are found.

And in conclusion, I will explain to you why the fallen order is a very big hack: Halt Gam designers of electronics and screenwriters who wanted to create a single game with minimal costs, having acquired on tears of nostalgic Jedi.
Firstly, the real plot takes 4 hours, this is the time of all the cats of scenes, all the rest is to run along the walls to jump and solve riddles. This is just an artificial increase in the passage of the game, if you want to study it in more detail, looking into all corners, then you will not be allowed to do this often, again, again, it is limited to some kind of drawback of my robot, my robot has lost your spare part or I don’t know how to jump far, and even if you come back specifically because of great interest, the game will not reward you with anything, perhaps only a new coloring for a robot or your ship or your ship.
The plot completely merges at the end of the game, and it turns out that almost all the characters are not really worked out, the main character is generally valerok, the game mechanics were chosen specifically to stretch the passage, dynamics and action only in katsen, and you know 3,500 rubles for such outright hack, which does not bring a new one to the universe, does not tell anything new, more and more, as a Jedi, because there are very few skills and, like me, as I do. said they are needed only for further passage. I believe that the game of this is not worth it, of course, it is drawn beautifully, set and regulated more or less suitable, with the exception of, as I said, idiotic moments, but still 3500, friends, this is the greed of electronics and, obviously, I should not have expected something suitable from them, but I certainly pleased that the Jedi is not forgotten in the game universe in the game universe. But it saddens me that the rights of electronics and, it is unlikely that we will see at least a remake of the Jedi Academy.
Thank you for viewing! (reading) my review.
Write, if you do not agree with something, I read comments and criticism.
If you put " -", then please write why; If “+”, then you can also write, although I will already understand that my works are not in vain.
I wish everyone love, health, good luck!

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